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Devlog
A Life in Silk - New World Order
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Devlog
Status Report - January 2025
January 24, 2025
by
Super-Ecchi Interactive
6
Please note that we are relaunching the development of NWO, the sequel to A Life in Silk. We are preparing new screenshots and a new preview build in the coming days...
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Status Report - June 2024
June 11, 2024
by
Super-Ecchi Interactive
7
#devlog
Some new updates! We have completed building a new visual novel framework for NWO. The one we had for TFC was too heavy for this new project. The original A Life in Silk game design intention was orie...
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Status Report - March 2024
March 19, 2024
by
Super-Ecchi Interactive
10
#update
We are back! Super-Ecchi Interactive is run by a single person, which is basically me. I use the pronoun 'we' in my posts because other people are helping make the games; they contribute music, assets...
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Status Report - January 2024
January 23, 2024
by
Super-Ecchi Interactive
6
#devlog
We are happy to say that we have completed the refactoring process of our new visual novel "engine" for NWO. We took the code that we used to produce 'The First Cumming' and optimized it. Now that our...
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Status Report - October 2023
October 14, 2023
by
Super-Ecchi Interactive
4
#status, #report
October is a busy month for us at Super-Ecchi Interactive. We are working on an update for A Life in Silk, which we aim to deliver by Halloween. We are preparing a new version of Super Ultra Kogal, ou...
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Unity Runtime Fee
September 14, 2023
by
Super-Ecchi Interactive
5
#unity, #runtime, #fee, #engine
After the recent announcement by Unity about their new licensing policies and Runtime Fee, we have decided to cease developing new projects with their engine. We are migrating our projects and updatin...
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Status Report - June 2023
June 04, 2023
by
Super-Ecchi Interactive
3
#status, #report
We are happy to say that the production of NWO is moving fast. We are building a new VN engine over the one we made for the original A Life in Silk. But we are focusing on improving the content integr...
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